Designer of Megumi Tsukazaki

Megumi Tsukazaki

Megumi Tsukazaki, designer of megumi tsukazaki

Megumi Tsukazaki, designer of megumi tsukazaki


Q1. What made you decide to establish your own brand?


I graduated from a pottery school, and I used to exhibit my artwork at galleries. However, I got interested in making something people can use in their daily lives. I also wanted to sell it in curated shops or Zakka-ya (Japanese variety shops) because I liked those shops. That leaded me to make housewares and accessories today as the products of megumi tsukazaki.





Q2. Please describe your production process.


All of my products are created by hand. I create a shape by turning clay on the pottery wheel. After that, I let it dry, glaze it, then fire it. It's quite simple pottery making process besides using materials that are similar to glass texture.




Q3. What made you interested in NY market?


We have been getting good reputation from foreigners at exhibitions in Japan, so we thought that non Japanese people would like the calm and delicate tastes of our products and be able to feel the Japanese craftsmanship.





Q4. What made you to choose ceramic as a tool to express your art?

I liked pottery very much since I was young. When I went to college and studied pottery, I was very impressed by the great texture of pottery, the soft clay when making a shape on pottery wheel, and the Japanese craftsmanship. Also, it was first time when I not only enjoyed making a pottery, but also felt like learning more and more to make great potteries. This is why I chose pottery as the tool to express my art.




Q5. Lastly, please share some comments to customers at the ARCADE JAPAN.
   最後に、the ARCADE JAPANのお客様に一言お願いします。

I think that my pottery is considered to be a little different from the image of pottery that people usually have. I believe that my product should be considered as a material than pottery, it's like a gap between spaces in our daily lives. I hope you feel the modest Japanese beauty from my products.





Interview & test by Asaka Nakazato